Analysis of the creative technologies stemming from the Vision Denmark cluster. How they are utilized in the digital visual industry, and other professions and sectors.
Exploration of VR as a treatment method for young patients with schizophrenia-spectrum disorders (SSD).
Can AI streamline a central part of the animation industry’s production processes and free up time from ‘bread-and-butter work’ for perfecting creative details?
The project will create a basis for future sustainability standards and a method for measuring the climate footprint in the games industry.
The goal is to develop a digital method for using game engines and other game technologies to adapt existing narratives to transmedia IPs (e.g. games, film, TV series, VR).
Technologies and hardware enabling Extended Reality have become increasingly cheaper, smaller, lighter in design and more widely used. This project examines what our future with XR will look like.
The project will develop a sustainable proof of concept for how virtual cultural assets can travel between hybrid use situations in the ‘Cultural Metaverse’.
Explores how creative technologies can contribute to the green transformation of the lifestyle industries.
The project strengthens awareness of and tests the use of audience data and target groups in Danish filmmakers’ development process.
The project develops, documents and communicates good practice within creative previsualization of film, TV and animation using Virtual Production tools.
Development of a tool for the digital visual industry, which enables the visualization of digital sand, gravel and other granular materials.
Exploration and development of new methods for real-time production with the sub technologies; Universal Scene Description and Realtime performance capture.
Development of a technology that simulates human behavior of Non-Player Characters in computer games and enables them to make free choices to achieve a specific goal.
The project explores how game developers and filmmakers can use narratives, scenery and other content generated by artificial intelligence.
The project explores how the combination of motion capture and VR can generate remote training of robots.