The game company Playdead, in collaboration with DTU, will develop a tool for the Danish digital visual industry, which enables digital sand, gravel and other granular materials. These materials come in many varieties, which generally have a great impact on our experience of the outdoor world.
Started on 1 February 2022
Expected to be completed on June 1, 2022
CHALLENGE
Granular materials in computer games and other digital 3D content are a challenge because their appearance depends a lot on distance. At close range, sand is dominated by the appearance of the individual grains, while from a distance the surface appears dull, albeit with a few flashes of light where grains catch the light of the sun. A special challenge is that you often see the same pile of sand both very close and far away, as there are typically large areas covered by the material.
Nor can one be satisfied with describing surfaces covered by the granules, as the individual grains can be detached and must then be considered as particles that must be visualized individually.
SOLUTION
Playdead and DTU will develop a tool which enables digital sand, gravel and other granular materials in games, animation and XR productions.
The result will be an interactive virtual reality (VR) demonstration that shows the method for visualizing granular materials and how it can be adapted to a user’s artistic needs. A video that can act as a user guide for the method. The method will be directly available for use in the companies involved and as a springboard for further research into digital multiscale modeling of geometric structures at DTU.
Interested in more information about the project? contact:
Susanne Skovgaard, Vision Denmark
E-Mail: ssc@visiondenmark.dk